Music & sound, graphic design, level design.
Some thoughts & learnings:
Oh, how frustrating it can be when you put so many hours that ends up not working, because of something you have no control of.
Game feel can be adjusted through so many small details. There seems to be no right way to do it.
This is a game about leaving earth.
We focused on game feel, trying to make controls, world, graphics and sound play together.
Most of the stuff did not work out, but weirdly I still really like what we ended up with.
The original idea was to make it a mobile game and use the gyroscope to look around, but it was harder to tweak than expected.
Therefore there is also a win/mac build available.
Download Mac build here:
Download PC build here:
Download Android version here: