My Role:

I did this one alone, so everything. concept development, programming, design, sound & music.

Some thoughts & learnings:

It is really hard to design for OCD.

I always knew that this game probably would not work, but during my play-testing it was very interesting to see how people react to this sort of non- interactive game.

Without players accepting the premise, there is no game.

 

So, here is a anti-game about not pushing a button.
Such a game is obviously doomed to fail, but I wanted to try it out anyway.
Play the game by following this link:
Calm

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