Kategori: All

18
dec

UX & UI MANUAL // PROTOTYPE NINE

My role: Did this one alone. Some thoughts & learnings: Why do I choose the perhaps most broken of all the prototypes? Apparently I just can not let this one go. I know that “kill your darlings” is a good thing when designing. But sometimes I think it is OK also to “revive your loved […]

6
nov

I’M OUT // PROTOTYPE SEVEN

My Role: Music & sound, graphic design, level design. Some thoughts & learnings: Oh, how frustrating it can be when you put so many hours that ends up not working, because of something you have no control of. Game feel can be adjusted through so many small details. There seems to be no right way […]

16
okt

Calm // PROTOTYPE SIX

My Role: I did this one alone, so everything. concept development, programming, design, sound & music. Some thoughts & learnings: It is really hard to design for OCD. I always knew that this game probably would not work, but during my play-testing it was very interesting to see how people react to this sort of […]

9
okt

Oni – the Überlord // PROTOTYPE FIVE

My Role: Music & sound, graphics programming. Some thoughts & learnings: Working with responsive design in unity is really, really hard! Furthermore, this prototype became a bit over scoped – which resulted in a quite messy result. Sometimes it is difficult to balance personal ambition and scope. The loops of the game: This is a […]

2
okt

PANDA PROTECT // PROTOTYPE FOUR

My Role: Concept development, sound. Some thoughts & learnings: This prototype feels like it is half way there, I believe that we should have put more focus into the visual and auditorial feedback in order to create even more sympathy for the characters. The MVP of this prototype was differently our graphic designer.   Here […]

24
sep
reverced pacman

NAMCAP // PROTOTYPE THREE

My role: Concept, Sound & music. Some thoughts & learnings: When a game you know is completely reversed, it is very hard to figure out what to do. You have to forget all things you know about the original, which is not as easy as it sounds. This group was made at random, and we […]

10
sep

Aaah! // PROTOTYPE TWO

My role: Concept development, visual design. Some thoughts & learnings: Unity only allows one microphone input, that took almost the entire time to accept. Even though the prototype ended up pretty rough, because of all the mic input problems – it is still pretty clear that making people do actual stuff to control a game makes […]

3
sep

BOTTLEBALL // PROTOTYPE ONE

First of all this goes for all my comments in the prototypes. I am a bit dyslexic (the person who invented this word must really have hated us). I have learned to live with it, I hope you will see through it when reading. —- My role: concept development, rules writing. Some thoughts & learnings: […]

Unity2d / Syphon / MadMapper / Acid Jazz

Lately I have been playing around with unity and C# because I’m working on a website with a maze game for some friends of mine, that play in an acid jazz band called The way out. I got curios if it was possible to get the maze game working with Syphon, so it can be used […]

Brussel sprouts synthesizer

This is a Brussels sprouts synthesizer made with an MaKey MaKey and a simple sampler program I coded in Processing, the sampled sounds is made with my OP-1 synth. It was my roommates Brussels sprouts, I put them back afterwards.

10
mar

Ekstraliv

This was an exam project I made at MMD, that turned out pretty well. It is a interactive video commercial for Kræftens bekæmpelse, that plays with Joseph Campbell’s monomyth. I made the video with a gopro I borrowed and the music with my commodore 64 synthesizer. It is made with jQuery, HTML5 & CSS, due […]

BATTLEKAT

Rituals That Make The Rain Fall I used to play synthesizers, computers & other electronics in an electro-pop band called BATTLEKAT. We toured all over Europe, and released two EPs (iTunes, Spotify). It’s the classic story; in the end we split up because people wanted to do different stuff, but BATTLEKAT is still a project […]